Database
Professions
30 professions curated, grouped by category. Use the Skill Calculator to plan a build.
Combat
Direct-damage and tank roles. Each has a distinct combat identity and skill tree.
Bounty Hunter
NGE iconic profession — track and eliminate player and NPC marks using rifles, carbines, traps, and tracking droids. Boba Fett's career path.
Combat
Brawler
Basic melee combat profession covering unarmed, one-handed, two-handed, and polearm weapons. Foundation for every melee elite class.
Combat
Carbineer
Elite Marksman class built around mid-range AoE damage and positional crowd control with carbines — strong offense, fragile defense.
Combat
Commando
NGE iconic profession — heavy-weapons specialist using flamethrowers, rocket launchers, grenades, and mines. Tank-like and explosive.
Combat
Marksman
Basic ranged combat profession covering rifles, pistols, and carbines. Prerequisite for every ranged elite class.
Combat
Pikeman
Elite Brawler specialization mastering polearms — a defensive crowd-control melee class built around sweeps, knockdowns, and area attacks.
Combat
Pistoleer
Elite Marksman class specializing in close-range pistol combat — fast, mobile, debuff-heavy crowd control with cone shots and knockdowns.
Combat
Rifleman
Elite long-range damage specialist focused on rifles, sniping, and concealment. Branches from Marksman.
Combat
Smuggler
NGE iconic profession — Han Solo's career path. Pistol-and-melee scoundrel with dirty tricks, traps, contraband running, and an underworld faction grind.
Combat
Crafting
Trader specializations. Resource-driven economy. Crafters supply armor, weapons, food, structures, and starships.
Architect
Elite Artisan class crafting houses, harvesters, factories, player-city structures, and furniture — the foundation of the SWG economy.
Crafting
Armorsmith
Elite Artisan profession crafting every wearable armor piece in the game — composite, Mandalorian, Ubese, RIS, padded, and beyond. Branched from Weaponsmith and Artisan.
Crafting
Artisan
Foundational crafting profession. The gateway to every elite crafter — Architect, Weaponsmith, Armorsmith, Chef, Tailor, Droid Engineer, Shipwright, and Merchant all branch from here.
Crafting
Bio-Engineer
Hybrid crafter at the intersection of Artisan and Scout. Engineers creature pets, genetic enhancements, biological food additives, and medical reagents.
Crafting
Chef
Elite Artisan profession crafting food and drink that buffs HAM pools, skill mods, and abilities for players and pets.
Crafting
Droid Engineer
Elite Artisan profession producing every craftable droid in the game — astromechs, protocol droids, combat droids, and the droid modules that customize them.
Crafting
Merchant
Vendor and bazaar specialist branching from Artisan. In NGE largely consolidated into Trader, but the merchant toolkit — vendor management, advertising, sales contracts — remains a recognized specialization.
Crafting
Shipwright
Jump to Lightspeed elite crafting profession producing starship hulls, components, weapons, shields, and engines for space combat and trade.
Crafting
Tailor
Elite Artisan profession producing all player-made clothing, robes, and cosmetic wearables. The wardrobe of the galaxy is stitched here.
Crafting
Trader (Engineering)
Late-NGE Trader sub-branch specializing in droids and electronics — astromechs, protocol droids, combat droids, droid modules, jetpacks, and electronic components all flow from this specialization.
Crafting
Trader (Munitions)
Late-NGE Trader sub-branch specializing in weaponsmithing — every player-craftable blaster, rifle, vibroblade, grenade, and heavy weapon flows out of this specialization.
Crafting
Weaponsmith
Elite Artisan crafting profession producing nearly every player-usable melee weapon, blaster, rifle, grenade, and heavy weapon in the game.
Crafting
Entertainer
Social professions. Entertainers buff, heal mind wounds, and anchor the cantina economy.
Dancer
Elite Entertainer profession specializing in dance performance. Provides inspiration buffs through choreographed routines and unlocks the full dance roster.
Entertainer
Entertainer
Basic social profession providing buffs, wound healing, and appearance changes through music, dance, and image design. Foundation for Musician, Dancer, and Image Designer.
Entertainer
Image Designer
Elite Entertainer profession specializing in player appearance — hair, body proportions, skin tones, and species-specific cosmetic flourishes. The galaxy's stylist.
Entertainer
Musician
Elite Entertainer profession specializing in instruments and music performance. Provides the music-buff package and unlocks the full instrument and song roster.
Entertainer
Scout
Wilderness and survival roles. Trapping, camps, and creature handling.
Creature Handler
Elite Scout profession that tames, trains, and fields wild creatures and Bio-Engineer pets as combat companions. The pet specialist of SWG.
Scout
Scout
Basic wilderness profession covering exploration, trapping, hunting, and survival. Foundation for Ranger, Bio-Engineer, Creature Handler, and Squad Leader.
Scout
Surveyor
Resource specialist — surveys planetary terrain for resource concentrations, sample-harvests high-quality deposits, and supplies the crafter economy. In NGE merged into Trader/Scout but historically distinct.
Scout
Medic
Healing, buffs, and revives. Battlefield support and cantina services.