SWGDB

Profession

Pistoleer

Combat
Pistoleer — placeholder image

Pistoleer is the close-quarters specialist of the ranged combat tree. Where Rifleman snipes from distance and Carbineer holds mid-range, Pistoleer dances in close — fast attack speed, light footprint, and a toolkit built around softening enemies before finishing them.

Role

The profession’s primary role is close-range crowd control through Attacker Control debuffs. Damage output is intentionally weak, but the class shines when it sets the table: rooting targets in place, fanning multiple enemies, and disarming a focus mark. Defense is moderate; crowd control is rated strong. A well-timed Pistoleer chains Quickdraw, Stopping Shot, and Fan Shot into a sequence few opponents can recover from.

Skill tree highlights

  • Quickdraw (Improved/Advanced) — fast-recycle base attack
  • Fan Shot — cone hitting multiple targets in close range
  • Stopping Shot — roots an opponent and applies minor damage
  • Burst Shot — has a chance to stun multiple opponents
  • Disarming Shot — causes the target to fumble their weapon
  • Intimidate Shot — reduces opponent damage output

Mastery requires 136 skill points, 3,675,000 pistol XP, and 415,000 combat XP — meaning every kill counts twice when grinding.

Best trained at

Pistoleer trainers live in five cities. Corellia’s is in Tyrena; Tatooine’s in Mos Eisley; Naboo’s in Keren; Rori’s in Narmle; Talus’s in Dearic. The class pairs naturally with Smuggler or any defensive profession to round out a versatile combat template.

Where this comes from

  1. [1] swg.fandom.com /wiki/Pistoleer
  2. [2] wiki.swgemu.com /index.php
  3. [3] wiki.swgr.org /wiki/Pistoleer

Verified by fandom-import, claude-link-audit

SWGDB curates facts about Star Wars Galaxies from public community sources with attribution. Click through to the originals for deeper detail.