End-game group content
Heroic Instances
Heroic instances are SWG-Restoration's high-end group content. 8-player raids with named bosses, unique loot, and lockout timers. Each entry below covers the fight, group composition, strategy, and rewards — sourced from the Restoration wiki, SWG Fandom, and community guides. Cite-conservative; verify exact mechanics in-game.
Photo by Olena Bohovyk on Unsplash
What is a heroic in SWG?
Heroics are level-90 group instances added in Chapter 7 and expanded through later updates. They live conceptually adjacent to themeparks (linear story chains) and hero quests (gating iconic rewards) but differ in three ways:
- Group-only. Designed for eight CL90 characters; soloing is not viable.
- Lockout timers. Most are gated by a one-hour or two-hour lockout per character per completion.
- Heroic tokens. Per-clear rewards spent at Aurilia heroic vendors for end-game gear unavailable elsewhere.
Most groups farm heroics on a weekly cycle, completing three or four instances per session and stockpiling tokens across them.
Planning a raid?
Use the Group Composition tool to slot 28 professions into Tank / Healer / DPS / Buffer roles for any heroic, then share the URL with your raid.
All heroics
12 heroic instances curated. Each card links to the full strategy guide.
-
Avatar Platform
mustafar Lvl 90+ 8-playerMustafar Mining Complex
Mustafar heroic instance staged at the Avatar Platform — a research facility above the lava fields. End-game group encounter tied to the Trials of Obi-Wan expansion content arc.
-
Axkva Min
dathomir Lvl 90+ 8-playerRancor Cave, Nightsister Stronghold
Dathomir-based heroic instance added in Chapter 7. A group descends into the Rancor Cave below the Nightsister Stronghold to face an ancient Nightsister matriarch banished long ago. One-hour lockout, longest pre-quest of any heroic.
Key reward: axkva min token of heroism
-
Battle of Echo Base
yavin4 Lvl 90+ 8-playerAurilia Adventurers' Guildhall
Chapter 11 heroic encounter recreating the Hoth assault from The Empire Strikes Back. Players join the battle as either Rebel snowspeeder pilots or Imperial AT-ST drivers, fighting across Echo Base's north field, shield generator, and transport evacuation. Faction-locked.
Key reward: echo base token of heroism
-
Corellian Corvette
corellia Lvl 75+ 8-playerCoronet starport
Multi-player pickup heroic aboard a CR90 Corellian Corvette. The iconic ship-boarding instance in SWG — Imperial, Rebel, or Neutral variants exist with mirror-image escort and rescue objectives.
-
Death Watch Bunker
endor Lvl 80+ 8-playerEndor Smuggler Outpost
Endor Mandalorian-themed group dungeon and the only source of Mandalorian Armor schematics. Multi-stage crawl through a buried bunker against Death Watch mercenaries — the most lore-rich heroic in SWG.
Key reward: mandalorian armor
-
Exar Kun
yavin4 Lvl 90+ 8-playerArcheological Dig Site, Temple of Exar Kun
Yavin IV heroic instance set inside the Temple of Exar Kun. A multi-phase descent into the tomb of the fallen Sith Lord — one of SWG's most healing-intensive heroics, requiring two medics and constant party-wide DOT management.
Key reward: exar kun token of heroism
-
Geonosian Lab
yavin4 Lvl 80+ 8-playerGeonosian Bio Lab
Yavin IV Bio-engineering Lab heroic. Underground complex run by Geonosian researchers, ending in a confrontation with the Geonosian Queen. The flagship Yavin IV group instance — and the canonical source of bio-engineering schematics and the Geonosian Power Cube.
Key reward: geonosian power cube
-
IG-88
lok Lvl 90+ 8-playerNym's Factory Compound
Chapter 7 heroic instance set inside Nym's Factory Compound on Lok. A short, brutal encounter against the canon assassin droid IG-88 and his army of battle droids. Will wipe a careless group in three seconds.
Key reward: ig 88 token of heroism
-
ISD II
yavin4 Lvl 90+ 8-playerAdventurers' Guildhall, Aurilia
Imperial-Class Star Destroyer II heroic. A space-station-style assault aboard one of the Empire's flagship warships. Multi-deck infiltration with corridor firefights, droid waves, and a bridge-deck climax.
-
Lord Nyax
corellia Lvl 80+ 8-playerCoronet
Coronet heroic instance on Corellia. A subterranean dungeon below the streets of Coronet against the cybernetic dark-Force-user Lord Nyax and his followers. One of the oldest heroic-tier instances in SWG.
-
Mensix Mining Facility
mustafar Lvl 85+ 8-playerMensix Mining Facility
Mustafar Mensix Mining Facility heroic. End-game group instance set inside the planet's deepest active mining complex — Trials of Obi-Wan expansion content extended into group raid format.
-
Tusken King
tatooine Lvl 90+ 8-playerMos Espa
Chapter 7 heroic instance staged inside an emptied Mos Espa. Players liberate the city block by block from level-90 Tuskens, then face the Tusken King. Two-hour lockout, one of the longest heroic encounters in SWG.
Key reward: tusken king token of heroism
Sourcing
Heroic guides are cite-conservative: each entry references Restoration's wiki (swgr.org/wiki), the SWG Fandom (swg.fandom.com), and community guides. Where exact mechanics differ across patches, we describe general principles and flag the variance rather than invent specifics. See the full quest index for themeparks and hero quests.
Coming: combat-log analysis
Restoration's /logCombat on command
writes a parseable chat log of every combat event. SWGDB is building a
parse-upload tool to give heroic runs Warcraft-Logs-style rankings:
per-player DPS, ability uptime, and group-wide performance. Track
progress on the About page.