Database
Systems
The core mechanics that shape moment-to-moment gameplay. Deep-dive explainers for each system are part of the content roadmap.
Combat
Action-bar combat with specials, cooldowns, mitigation, and crowd control. Ground and JTL share the same chassis.
Crafting
Resource-driven crafting via Traders. Resource quality, experimentation, and schematic mastery drive item stats.
Galactic Civil War
Imperial vs Rebel faction war. Rank progression, faction points, base busts, and Restuss-style siege content.
Housing & Cities
Place houses, harvesters, factories. Form player cities with mayors, civic structures, and specializations.
Resources
Spawnable resource economy. Surveying, harvester deployment, quality tracking, and time-limited spawns.
Pets & Mounts
Creature Handler pets, vehicles (speeder bikes, swoops, AT-RTs), and pack mounts.
Starships (JTL)
Jump to Lightspeed space content. Multi-passenger ships, dogfighting, factional space combat.
Buffs
Entertainer buffs, doctor buffs, food/drink buffs. Stack stats before group content.
Loot & Drops
NPC loot tables, rare drop chains, heroic-only tokens, and crafted-only top-tier items.
Reputation
Faction standing, themepark reputation gates, and lore-keeper achievement tracks.