SWGDB

Database

Systems

The core mechanics that shape moment-to-moment gameplay. Deep-dive explainers for each system are part of the content roadmap.

Combat

Action-bar combat with specials, cooldowns, mitigation, and crowd control. Ground and JTL share the same chassis.

Crafting

Resource-driven crafting via Traders. Resource quality, experimentation, and schematic mastery drive item stats.

Galactic Civil War

Imperial vs Rebel faction war. Rank progression, faction points, base busts, and Restuss-style siege content.

Housing & Cities

Place houses, harvesters, factories. Form player cities with mayors, civic structures, and specializations.

Resources

Spawnable resource economy. Surveying, harvester deployment, quality tracking, and time-limited spawns.

Pets & Mounts

Creature Handler pets, vehicles (speeder bikes, swoops, AT-RTs), and pack mounts.

Starships (JTL)

Jump to Lightspeed space content. Multi-passenger ships, dogfighting, factional space combat.

Buffs

Entertainer buffs, doctor buffs, food/drink buffs. Stack stats before group content.

Loot & Drops

NPC loot tables, rare drop chains, heroic-only tokens, and crafted-only top-tier items.

Reputation

Faction standing, themepark reputation gates, and lore-keeper achievement tracks.