architect schematic
Mineral Harvester Schematic
Profession treeThe Mineral Harvester Schematic is one of the bread-and-butter recipes in an Architect’s skill tree. It produces a personal-grade mineral harvester — the deployable structure a Surveyor plants on top of a mineral spawn to extract ore over time. Most player resource supply across SWG begins life inside one of these structures.
How to learn it
Trained automatically through the Architect profession tree. The personal-grade Mineral Harvester is one of the first deployable structures a new Architect learns, with higher-grade versions (Medium, Heavy, Elite) following deeper into the tree.
Resource quality recommendations
Extraction rate scales with the frame and power-coupling materials: high-OQ Steel for the structural frame and high-conductivity Copper for the power coupling. Lubricating Oil handles the drill lubrication slot.
Crafting strategy
Architects typically pre-bench dozens of harvesters at a time, since Surveyors deploy them across multiple planets and replace them when spawns shift. Experimentation favors extraction rate and maintenance efficiency. Approximate resource amounts; specific counts vary by harvester grade (personal, medium, heavy, elite) and by patch.
Inputs
| Resource class | Amount | Slot |
|---|---|---|
| steel | 200 | Structural Frame |
| copper | 90 | Power Coupling |
| lubricating-oil | 30 | Drill Lubrication |
Outputs
- mineral-harvester item
Where this comes from
- [1] swg.fandom.com /wiki/Mineral_Harvester
- [2] wiki.swgemu.com /index.php
- [3] wiki.swgr.org /wiki/Mineral_Harvester
Verified by fandom-import, claude-schematic-sprint
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