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weapon · two-handed melee

Power Hammer

uncommon
Power Hammer — placeholder image

The Power Hammer is a two-handed melee weapon crafted by Munitions Traders. Unlocked at the Munition Expertise II skill tier around level 50, it sits above the Vibro Axe in the trader progression and serves as a high-impact heavy melee option for end-game characters.

How to acquire

Crafted at the Weapon, Droid, and General Item Crafting Station from 40 Metal, 75 Kammris Iron, and 24 Copper, plus a Vibro Blade Unit and a Melee Weapon Core. The schematic is learned through the Munitions Trader profession tree rather than looted, which keeps supply predictable.

Why it matters

Because the schematic gates on a mid-to-late Munitions skill box, the Power Hammer is a recurring milestone craft — both a profession checkpoint for the Munitions Trader and a go-to two-hander for melee players ramping toward the level cap.

Combat stats

  • Damage: 200–280 kinetic (per-swing, pre-mitigation)
  • Attack speed: ~4.0s base
  • Effective range: 5 m (melee)
  • Damage type: kinetic — bypasses armor energy resist entirely and hits the kinetic mitigation slot, which on light/recon armor profiles is the weakest defense

Values are the canonical NGE crafted output per SWG Fandom; actual rolls vary with experimentation and component quality. Crafted by Weaponsmith Traders at Munition Expertise II. The lower-tier 2H melee staple in the same profession tree is the Vibro Axe.

Where this comes from

  1. [1] swg.fandom.com /wiki/Power_Hammer
  2. [2] starwars.fandom.com /wiki/Power_hammer
  3. [3] wiki.swgr.org /wiki/Power_Hammer

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